Today was all about combat, which is coming along nicely.
No animations yet, but the player can use a melee attack on enemies and they can shoot the player at range.
This combat is pretty rough and ready, so will be changed before too long. Probably when I start looking at weapons and equipment.
In the image below the red sphere represents the enemies attack radius and the blue sphere is their chase distance. If an enemy is chasing the player and the player moves outside the blue chase radius the enemy will return to their starting post. This is great for testing, although I'm thinking this behaviour will be a lot more complex by the time the final prototype is finish.