I was watching the latest episode of Game Makers Toolkit (GMTK) the other day and they were covering the subject of game design in relation to color blindness. Feeling inspired I've gone ahead and created a new asset that allows developers to quickly switch between various post processing profiles that simulate the various forms of CVD (color vision deficiency).
This has now been submitted to the Unity Asset Store for approval. Hopefully it'll be successful and go on to help many developers improve the readability of their in-game visuals for people that have CVD.
EDIT: This asset has been approved and is now live on the Unity Asset Store.
you can find it here (https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/cvd-filter-127303?aid=1100l3Ndu&utm_source=aff).
Here's a few examples of what the tool does: