A quick Update

I know that I'm notoriously bad at updating this blog and it is something at which I would like to get better. I'm mainly posting here now because my site hasn't really been updated since 'Oh No, My Patio!' was released back in June. 

I'm currently working on a project in collaboration with New Breed Games, which should be released later this year. "FlickBack" is a reaction based game designed for mobile and will see a dual-release on the Apple App Store and Google Play Store. 

The best place to keep up to date with the project is on the New Breed Games Facebook page here.

And to wet the appetite, here are a few in-development screenshots. 
Note: The game is far from complete, so none of these shot are that exciting. 


As a side note, I are also planning to release the icons used for this game on the asset store later this year.  More details will be provided on this plan closer to the time. 

In other news, I've also been practicing my 3D lighting skills recently.  Check out the new 'Art' section of my site to see what I've been up to. 

Retro Rocket Run has arrived!

Wow, it's been quite a ride but Retro Rocket Run is now in open beta on the Google Play Store!

I wanted to write a short post just to say thank you to those who have followed me through this process.  It's my first real game and I'm really pleased to finally get it out into the world.  

Now, I won't lie - it's definitely not perfect.  However, I've learnt so much during development and my games can only get better from here! 

You can read a bit more about it over on the games page here

You can also join the open beta here.

The official release date will be Friday 2nd March 2018, but if you sign up for the open beta then you will be awarded with 90 rare coins for you to customise your ship in whatever way you chose.

I truly hope you enjoy giving the game a go and I look forward to bringing you even bigger and better things in the coming months. 


Happy New Year

It's been a while since I posted, so happy new year to everyone!  I hope you all had a nice relaxing break over the holiday period.

Retro Rocket Run is coming along nicely, if a little slower than originally anticipated.  Beta Release is slated for early Feb with the full release happening very shortly after that. 

Optimisation is mostly complete and I'm currently working on the mammoth task of getting all the art done.  Here's a sneaky peak at the new icons for the main menu...


I've also planned out all the achievements for the game, so the next biggest tasks will be integrating with Google Play Services.

I'm still really excited for this game and if you are too then I recommend liking the game on Facebook here.  I'm usually a bit more active with my posts there and you'll even get the chance to help guide development directly with your suggestions!