Retro Rocket Run has arrived!

Wow, it's been quite a ride but Retro Rocket Run is now in open beta on the Google Play Store!

I wanted to write a short post just to say thank you to those who have followed me through this process.  It's my first real game and I'm really pleased to finally get it out into the world.  

Now, I won't lie - it's definitely not perfect.  However, I've learnt so much during development and my games can only get better from here! 

You can read a bit more about it over on the games page here

You can also join the open beta here.

The official release date will be Friday 2nd March 2018, but if you sign up for the open beta then you will be awarded with 90 rare coins for you to customise your ship in whatever way you chose.

I truly hope you enjoy giving the game a go and I look forward to bringing you even bigger and better things in the coming months. 

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Happy New Year

It's been a while since I posted, so happy new year to everyone!  I hope you all had a nice relaxing break over the holiday period.

Retro Rocket Run is coming along nicely, if a little slower than originally anticipated.  Beta Release is slated for early Feb with the full release happening very shortly after that. 

Optimisation is mostly complete and I'm currently working on the mammoth task of getting all the art done.  Here's a sneaky peak at the new icons for the main menu...

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I've also planned out all the achievements for the game, so the next biggest tasks will be integrating with Google Play Services.

I'm still really excited for this game and if you are too then I recommend liking the game on Facebook here.  I'm usually a bit more active with my posts there and you'll even get the chance to help guide development directly with your suggestions!

New Project!

I said a while back that I'd be starting a new project with smaller scope.  

Well, it took me long enough but I've finally made a start!

My new project is an arcade-style exploration game in a similar vein to the old classics like Thrust, Solar Jetman and Lunar Lander.

I've made a modest start and got my rocket moving.  I've also implemented a very simple fuel mechanic and am able to pickup nearby objects with my tractor beam. 

I'm aiming to get the first level completely blocked out this week, so I can gauge whether the experience is as fun as I think it is.  It'll then be time to decide whether to run full steam into production or not.  

I'm hoping that this will become my first commercially released game, so fingers crossed.