Unleash the Kraken!...

... Well there's a dramatic title for you! 

It's been a rather productive day over here at Central Command.  I've started trying out GitKraken for all of my version controlling needs.  SourceTree was starting to get on my nerves and GitKraken was recommended to me.  It looks quite nice and is hopefully a little more friendly that SourceTree.  Let's see how it goes...

On to more exciting news.  My RPG has taken another baby-step forward.  Literally. 
Today I primarily focused on tightening up the movement controls.  They're still not perfect, but are definitely getting better. 

I also threw in some Gizmos to help me see what the character is doing when I tell him to get his arse in gear or defend his honour.  

The health bars are all just temporary placeholders and don't do anything yet.  I'm not sure they ever will, but since my guy will be learning to swing a sword next I figured I might want to see what happens when the enemies start fighting back.

Run Forest, Run!

Run Forest, Run!

Next up will be basic combat training, before teaching everyone to solve their problems with words.  I'm thinking that combat will take a fairly minor role in the game so don't expect anything too impressive in the next installment!

Slow Progress

Well things are on the go slow this week.   I was away over the weekend, so didn't get any work done.  I've also got an assignment due in on Wednesday, so most of my Monday was taken up with that. Hopefully things will free up mid-week and I'll have more to share by the end of the week.

On the plus side, I did get some time to code this evening! 

In a few short hours I threw together a UI drag and drop system, which I could be used as the basis of a Magic: The Gathering style clone.  It could also be adapted to work as an inventory system or anything else that requires you to move something from one place to another.  Something I may well use for Project "Blackwood".

Speaking of my RPG, I also made a small amount of progress there too.  My hero can now move with point and click controls and I've added some affordance to the cursor, so you can actually tell what you're clicking on (roughly). 

No pictures this time around - Go play the demo on the Games page!
I'll make sure to put some in next time though, or I may treat you to a little video or even a demo.   

New Blog, New Project!

Thanks for stopping by my blog.  I'm pretty new to this whole thing but figured I could use it as a way of keeping track of projects I'm working on. 

So, my next project will be an RPG!  I'm not giving away too many details yet (because I'm still deciding on the direction) but I thinking I'm going to aim for a Torchlight 2 meets Discworld kind of vibe.  The project has been dubbed "Blackwood" - Not sure if that's a person or a place yet... 

here is a shot of a prototype town square.  This was built so I could get a sense of how the main character moves in the world.  it's not much yet but it's a start! 

The project is being build in Unity 2017 and I'm hoping to share a few builds along the way, so stay tuned and let me know if you'd like to help playtest!

View from the in-game camera

View from the in-game camera

View of the level layout from the editor

View of the level layout from the editor